Hello, tankers! If you haven't done so already, be sure to check out the After Action Report from last week's session. We caught a lot of good bugs and you guys gave a lot of good input on the new features (camo ratings, tech tree, tank icons, and the reload time of the KV-85).
If you saw this thread before I edited it, you saw that I had plans in place to check out a new Premium tank in the store. Unfortunately, the tank I had planned for us doesn't have its resources ready for a 2.1 build. So it will have to wait for another time. Whoops.
The good news is that we're still having a session this week. You guys already know that we're introducing old maps back into the game. Many of you didn't get a chance to test them last week (because the TT lobby requirement had been set back to 6 and our attention was scattered with all the 2.1 features). We've been asked to give these maps a closer look this week (both for XB1 and 360).
TT lobbies will be set back to a 2-player minimum.
Session Focus
Let's all stick with Team Training for this session. Old maps getting reintroduced back into the rotation - LET'S BREAK THEM! :justwait:
Malinovka
Malinovka - Rain
Murovanka
Steppes
Cliff
Cliff - Rain
Komarin
Objects/Maps Testing Tips
Drive into and shoot everything! Remember: These maps are going to be seen by XB1 and 360 players. Because of art assets being slightly different depending on what console you're on, it's very possible there may be invisible walls or collision where there shouldn't be.
For you XB1 players, make sure everything looks pretty. You're seeing new HD textures and objects on these maps. Be on the lookout for texture seams or anything that doesn't look HD.
For both console players, check out the behavior of driving into various objects. These maps exist on both platforms now. You might knock over a tree and see two instances of that tree fall over. Some objects might have no collision whatsoever (lol, those trucks on Steppes)
Rules of Engagement
As usual, we’ll be testing from 12 pm to 10 pm CST. Please prioritize being in Team Training over Battle Queue and Proving Grounds. It's always better to be testing alongside others and we're not really balance-testing any new tanks this week (not really any need to be in battle queue).
When you're in Team Training, please conduct yourself under Functional Test rules. When in doubt, DO NOT SHOOT at your opponents. Please be respectful of other testers who appear to be testing or investigating something. That said, you're welcome to fire at buildings, objects, and any art assets. For testing features that require shooting at the OpFor, communication via party chat or XBL messages is highly recommended.
INFO BETA TESTING: Prossima Patch del 19/08/2015
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